How are you ensuring that this game still feels like Half-Life even though it’s in VR?Our prototype work on this project began by simply taking assets and systems from Half-Life 2 into VR. Now, four years later, there are a lot more developers who share these goals, and we're hoping games like Half-Life: Alyx continue to encourage that even further. We thought we were in a position to help provide that. Something that became clear was that, as much as experiences like The Lab are exciting in that they point toward some of the possible breadth of VR, there were a lot of players who wanted experiences that were more ambitious in scope and depth as well – games we would understand as full-scale triple-A experiences. When the Vive shipped, we had been developing The Lab as a way to understand the possibilities of developing in VR. Tell us about the origin of this project. So to get a better understanding about how this project came to be and what this means for the series’ future, we talked to Valve developer Robin Walker. While many are still hoping for a traditional Half-Life shooter, we’re also thankful that Valve is creating the kinds of long-form VR experiences that might draw new users to VR. The company has not only created VR headsets, it's taken one of its premier franchises and created an entire game built around the technology. Valve has been incredibly bullish on virtual reality.